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EXYSTENCE NoE
Seminar on 12 Nov 2004, Helsinki
Dr. Theodor Barth, SINTEF
Industrial Management, Norway.
Generative Analysis of Knowledge in Disordered Systems - Complexity and the Art
of being Specific in Love and Business.
'Love', according to Plato is an
intermediate stage between possessing and not possessing. For human beings,
always striving, always becoming and never satisfied, this 'love' is a true
description. What I am going to concern myself with here is the co-evolution of
human beings and machines to see if we can find meaningful ways of looking at
complex goal-seeking behaviour.
However to introduce myself, I am a social anthropologist. Social
anthropologists are people who do field work, write detailed descriptions and
think about them afterwards and I have been working a great deal with (?) Barth
who is my namesake, but not my father, though he is the father of the approach
called generative analysis in which I am interested. I am curious as to whether
or not there is a confluence of the methodologies of complexity science with
those of generative analysis.
First off, I want to ask why Emmanuel Wallestein (?), a French social scientist,
is conspicuously absent from the complexity science reference list, because he
has published in this area and in my view written some interesting things. He
made a very broad statement for complexity research in social science in the
Gulbenkin (?) report of 1996 called Open the Social Sciences and the team that
worked under his leadership was concerned with issues that opened the social
sciences to the natural sciences, technology and also to the humanities. These
views are based on a book written by Wallestein (?) in 1991 called Unthinking
the Nineteenth Century Social Science. His take on complexity theory is a broad
contribution within social science, particularly emphasising the development of
a multi-disciplined approach and he proposed that a complexity framework might
better enable us to understand our world in a more active way. He argues for a
research programme in social science to understand how ideas become realities
and we should note that he insists on 'realities' and not 'reality'. This is the
process by which ideas coalesce to become complex. In other words previously
unrelated realities start to manifest collective or systemic behaviour. I want
to enquire into such dynamics to see if we can combine our methods and get our
views to coalesce. I think it is important that this takes place in Finland not
only because of the work on innovation, but because Finland, despite its
linguistic uniqueness or perhaps because of it, has grasped contemporary
European ideas in a very short time. I think it has succeeded in attracting an
intellectual spark from the Greek Alexandria which to me was the epitome of
European culture. I think the fact that we are here, at the extreme of the
continent is a good omen.
First I want to ask how our interaction with technology conditions how we
understand and communicate. I must admit that I have had some trouble in
applying the concept of emergence to my work and one of the things I wish to
explore today is how unordinary things become ordinary. Or to put it another
way, how fresh knowledge becomes tacit. So I will be going into the tacit
knowledge discussion from an alternative end; not discussing how we might apply
it from a knowledge management point of view, but how we might build better IT
systems. There could be a number of approaches resulting from our understandings
of that technology.
Now there may be many critical voices as to whether it is meaningful to codify
tacit knowledge because when you do it then ceases to be meaningful in the way
that it was. The first criticism is that when we learn to relate to the codified
knowledge, our ways of working change and one of the problems with that is
change itself. As David Snowden loves to say, best practice very quickly becomes
past practice. Businesses consultants come in and try to straighten out systems
by making add-ons in so-called maintenance and feed ever more doubtful practice
into the system.
The second reason why we might be sceptical of codifying tacit knowledge is that
what we see as the tasks we have today are a result of a burgeoning or seminal
post-industrial way of working. We are challenged with jobs which ask us to do
things based on prefigured descriptions of work processes. The third reason we
might be sceptical about codifying tacit knowledge, and I use the term 'tacit',
but maybe we just mean any knowledge, lies in our understanding of what expert
knowledge is. The company that I am working with in Norway has a knowledge
support system of experts called 'the supreme court'. It is in many ways a very
intelligent system as far as it goes, but how do we define the intelligence of
such systems and how do we understand the interaction between human beings and
such systems?
What makes the Supreme Court people experts is that they know about short cuts
that others don't and more importantly when they apply. But in as much as they
are one step removed from the actual situation what they know are more 'rules of
thumb'. We could of course imagine, á la Turing, that we could have some form
of artificial intelligence that would correspond to an all-wise human being,
though we're a long way from that. The kind of agent technology we see applied
these days usually makes suggestions a bit like the light advertising in big
cities. It flashes at you all the time until you no longer take notice of it.
To summarise. What I am trying to say is that a lot of valuable knowledge is
tacit and practice and reflection warrants all kinds of codification which
brings a number of problems. I'm trying to highlight the difficulties of
describing or codifying and I think some systems could be quite good at
describing the first loop of learning which is doing things right as procedures
or following specifications. Whereas a second loop is doing the right things in
a different way and this requires a different type of add on if you want to
support it with technology. That's my main argument.
What I want to do is to look at emergence and ask how holistic properties that
are related to the interaction of elements in the system become folded into the
system. How is it that human systems have such holistic manifestations and how
are they in turn internalised to become part of a repertoire of professional
identities. I am also concerned with the fact that such holistic properties, as
Eve pointed out, are multidimensional and that there can be many holistic
properties in the system at the same time. I suppose that's why we talk about
complex systems being somehow textured, in that the properties that I'm talking
about can be of many different types and sometimes contradictory. They are not
necessarily cohesive and if they are, they may be cohesive at a different level.
The production of cohesiveness or coalescent traits that are multi-dimensional
and sometimes contradictory is something we can study.
We should also consider the fact that systems can go from a complex dynamic
situation to a simpler one. I want to give you an example of a company that went
from a very dynamic and complex organisation where the management skill and
knowledge was distributive and mobile, to a situation where they became
bottom-line focussed and changed into a more rigid production company. This kind
of development is tragic for our gospel but it's something that we should try to
understand. I want to present a case history and give you some of the rationale
for the development. After that I will return to some of the theoretical
backgrounds that I use in general complexity and then give you a model from my
own field which is generative analysis of 'discordant systems'. This is a
concept of generative analysis and it is close to other concepts which we find
in complexity theory though this connection has not been made explicit in
academic publications.
There were two companies that merged, one of them I will call Simplicitas Inc.
and the other Theodorakis. Theodorakis is a company selling a modelling tool and
it merged with Simplicitas to gain more experienced personnel and better
technology. We have to look at the dynamics of the organisational history along
with the technology. This poses a lot of difficulties because it's like trying
to give a commentary on a book while at the same time describing the people that
are reading it. In the first phase before transition Simplicitas had a CEO who
operated in a similar way to our current visions of the future job market. The
company took pride in its competent management of human and technological
resources as a distributive and mobile enterprise. It incorporated what we might
call 'triple loop learning', which is a concept from a book by (?) called
Diversity Management. So our assessment was that we were working with a
sense-making organisation; working with narratives and that we had the
opportunity to bring about organisational change through our interaction.
The rationale behind the Theodorakis merger was that it was to boost the power
of models used in user-participant projects and that the environment would serve
as a common reference for system developers and programmers. A second aim was to
develop the seminal market for the Theodorakis modelling tool in the United
States. However the returns on Theodorakis did not come as quickly as expected
by the Board of Directors who then required a change in management. The CEO was
got rid of and the company was organised into business areas one of which was
devoted entirely to the Theodorakis tool. Eventually it turned out that the
Theodorakis tool struck a booming market in the US public sectors and soon
became the driver of Simplicitas Inc. The new CEO thus earned himself the
reputation of an efficient manager, the company structure was changed and
adopted the role of servicing Theodorakis users in the US public sector with
some of the companies in Sweden shutting to assist the daughter company in the
US. From a technological point of view Theodorakis was backstage in that it was
used by the IT consultants and programmers as a reference to build systems based
on user participation in AI, object orientation and interface.
On the whiteboard I've put up three boxes. The top is a process description of a
codified work process, below is a state report on communication and logistics
and to the left, the one with knowledge resources. If you look on this as a
supreme court, for example, then you would have legal occupants in the left
corner with the legal process on top as a specification of all the routines and
then you would have the current state of communications below at the interface
where the user consults the system. The three of them are synchronised in time,
allowing the user to triangulate
the knowledge resources of the system.
Theodorakis moved to front stage in the US and was used as a Trojan horse to
market the previous technological achievements of the company. Now we have the
choice of understanding the change in terms of linear evolution or a phase
transition. The distinction made by Wallastein between a linear evolution and a
phase transition is that a linear evolution is a transformation in time whereas
a phase transition is a transformation of time. If we want to be naively
realistic we could draw the conclusion that when people saw that Theodorakis was
going to be successful in the US they got rid of the old CEO and the social
democratic company values along with him. We may also think that the company
didn't have lasting values after all since it was trying to sell its technology
as a Trojan horse. There are all kinds of pros and cons we might bring to this
view though we would probably only end up with yesterdays wisdom on capitalist
enterprises.
In order to understand the changes in Simplicitas Inc. as a complex system and
the evolution generated by human interaction we should perhaps use some deep
time analysis. I want to posit six different layers in which each constitute a
world, the general meaning of which will be explained later. Each world has an
emblem or a boundary object and when I talk about objects I am talking about
relational objects.
The objective is to learn something about knowledge management as an endowment
between the public and private sphere of ownership and see whether it is some
sort of currency or exchange of patterned intelligence. How is knowledge linked
to value creation? When I came to Simplicitas in 2000 as a social anthropologist
from the Centre for Industrial Management of Technology in Society, I became
involved in projects on the use of narrative as a knowledge carrier, as a holder
of reflected practice, and as a sense-making approach to the management of
organisational change. This tried to focus on co-generative learning organised
around large group events, but since I had a field office in Simplicitas I took
the opportunity to do extensive field work following traditional methods of
observation. In other words I was partaking of day to day conversations and
stories told round coffee machines etc., about the development work using
Simplicitas technologies and more conventional issues.
I like to think of Simplicitas inc as a K.I.T.E (a Knowledge Intensive
Technological Enterprise) and before the transition Simplicitas inc. was a 'synarchy'.
We have talked about hierarchies and heterarchies, synarchy is a word for joint
rule. It presupposes a shared state as a distributed and mobile organisation and
that there are features that manifest themselves above or at another level of
complexity than the interaction between agents. So Simplicitas was a truly
complex organisation with the wisdom of complexity management and it meant that
we were doing research with an enlightened organisation.
I'd like us to consider six different developments or worlds which I shall call
World 1, World 2, World 3, World 4, World 5 and World 6. Such worlds can be
assessed in many different ways and we can go in and talk about them at any
level. Each world is structured by four boundary markers; 'Background' and
'Purpose' are chronological boundary markers, 'Entry' and 'Exit' are spatial.
Background for World 1 was that Simplicitas Inc. needed case-based learning from
artificial intelligence (A.I). This was a way of problem-solving and
understanding the importance of context for learning in general and for
understanding how knowledge retrieved from a system can elicit competent action.
Development of systems was not only concerned with representation for use by
agents but also concerned with representation to its general users.
The Purpose of Simplicitas Inc in World 1 was to grow the potential of human to
computer interaction (H.C.I) with interfaces that optimised access, use, storage
and requirement needs of customers.
Entry for World I was a scenario of three computer windows to help users
triangulate knowledge at all times. One window would, for example, show a
display of document resources, another, process in terms of access to procedures
whilst the third window would show the current status of the project in terms of
the logistics and communications log.
Exit was the development of a method that made the distance between the
prototyping and programming as small as possible. This was achieved by user and
customer participation and often required the attention of a projects manager to
liaise between the customers and the developers.
Background for world 2 was that Simplicities inc. moved from working electrical
systems in the Norwegian process industry to developing multi-user systems for
large bureaucratic organisations in the public sector.
The Purpose of Simplicities inc. in World 2 was to reveal to their users in a
step by step fashion, how much of their work, even innovative and creative work,
was bound up in routines. By formalising these routines the quality of public
services could be developed and the stumbling blocks of modern bureaucracy
removed.
Entry of World 2 was describing a world of process and procedure in which people
delegated mental operations and precision-required operations to manual
procedures on a mouse pad, a keyboard and abacus etc. Here the alternation
between mental and manual operations do not flow as freely as in the previous
world and step by step monitoring of the manual operation was a condition for
the output to be accepted as the equivalent of the mental operation.
Exit from World 2 was to experience the distance between the job that had to be
done in building the actual systems and the prototypes inherited from the
architect consultants working with the users. Users experienced different needs
when the system is delivered than when they participated in its development.
World 2 was deeper than World 1 because the distance between the virtual and the
actual properties of the system was larger.
Background for World 3 was as an enterprise culture in which people were
expected to see challenges that they found interesting and that contributed to
their professional development. Whenever the project portfolio was thick they
were expected to chip in and when lean to devote time and energy to it. The
portfolio was like a cherry tree; people sometimes picked from it and sometimes
it picked them.
World 3 Purpose for Simplicities Inc. was as a periodically loose/tight group of
urban hunters and gatherers living from projects. In this world the company had
25 process owners with a total of about 170 employees, but the total R&D
budget was no more than 5%.
Entry in World 3 Simplicities Inc. was a market place in which people placed
their bids and projects and projects placed their bids and people. This
alternation is mediated by a collective environment, one in which services were
available through the interface of stationary PCs connected to an intranet.
Exit from World 3 was that there were ever pending tasks of uptake and
maintenance for which there were no clear procedures. No mobile devices were
used except for mobile phones and most transactions or agreements were reached
by face to face encounters. Virtual resources consisted of sophisticated
billboards available via a common interface and again it was a deeper world than
the previous one because the connections between the actual and virtual
properties of the system were difficult to trace.
Background for world 4 was that during the 90's Simplicitas Inc. started to use
the DSDM (Dynamic Systems for Development Method) approach to systems
development. This was largely due to past experiences with sequential systems
development where the customer's initial requirements did not match the needs
revealed on delivery of the systems.
Purpose in world 4 was that DSDM was a way of representing the customers and
formulating their needs in a stepwise way whilst iterating model prototypes and
working synchronously with a totality of models. A significant amount of effort
in the delivery process of an IT system was invested in the maintenance of
contract relations with the customer and the management of customer expectations
was an important issue. It required a network of people who understood each
other in terms of contract maintenance and customer expectations.
Entry into World 4 was one in which facilities were booked by employees who
turned up with groups of customers
Exit from world 4 was that some of the consultants felt that they were primarily
involved with people and that technology played a marginal part in what they
were doing in projects. Some even grew to become techno-sceptics which was
startling in a company based on a love of technology. There was an effort to
create an arena for common sense-making using narratives or stories by taking
the whole company to a mountain resort for a day. In world 4 the distance
between the actual and virtual reached a maximum.
World 5 Background was that Simplicitas Inc. had acquired the Theodorakis
modelling tool through a merger in 2000 with a company that developed it through
customer projects since the mid 80's. The original vision was that the two
technologies could be merged and used as a common reference by consultants and
developers.
In World 5 the Purpose of Simplicitas Inc was to market the Theodorakis tool in
the US and to service the needs of the public sector. The risks and stakes were
high so the company also targeted big robust long term projects in the Norwegian
public sector.
Entry for World 5 was that professional interaction was expected to converge
towards value creation. It had similarities with World 2 in the sense that it
required a meticulous hour by hour account of tasks delegated to the knowledge
engineers.
Exit in World 5 was that the second CEO took the lead from the first as head of
Simplicitas Inc. The relationship between actual and virtual properties of the
company as a system were difficult to trace and one of the major shareholders
fired all the C.E.Os of its daughter companies in order to show shareholders its
willingness to act.
The Background for World 6 was that the customers in the American federal
organisation were developing an expertise in modelling and forming small teams
working through the Theodorakis team server. The models themselves were
intransigent to general ICT users in that they were mechanical and worked as a
sophisticated abacus though they required the knowledge and dexterity of an
expert to yield the benefits. As an abacus the model related objects that could
be described and were searchable and could be grouped in very complicated
pictures. The program had a capacity of about 100,000 objects.
Purpose in World 6 was that the IT systems of Simplicitas inc. were to be
reoriented to dual purpose as support and designed to respond to the patterns of
use created by the end user and then made available to others.
Entry in this World was as a possible world in which Simplicitas Inc picked up
its long time interest in knowledge work and experience in adapting expert
technologies to larger groups of users and starts developing the Theodorakis
tool as a general application for personal users without a particular background
in modelling.
Exit for World 6 was a return to World 1 where object orientation was used as an
approach to modelling holistic properties, though now the Theodorakis tool
wasn't used for that purpose and contained a lot of technology from Simplicitas
systems for which it was designed to interact. The relationship between the
virtual and actual properties of the system was fairly tight in the broadening
population of users.
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